fixing bugs meow
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27 changed files with 370 additions and 40 deletions
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@ -1,6 +1,7 @@
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extends PanelContainer
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@export var listing_grid : GridContainer
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@export var block_buy : Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -11,7 +12,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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block_buy.visible = PlayerInventory.inventory_panel.empty_spots() <= 0
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func make_listings():
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#print("building meowbay")
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