bugfixing time

This commit is contained in:
Tabby 2026-01-17 12:56:17 +11:00
parent 67c5b97eb8
commit c969e0bee2
5 changed files with 34 additions and 8 deletions

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@ -14,16 +14,32 @@
- [x] block taking from recipe book item slots
- [ ] trash slot
- [ ] endings
- [ ] 0 power
- [ ] 1-19
- [ ] 20-39
- [ ] 40-59
- [ ] 60+
- [ ] 0 power mrowww
- [ ] 1-19 mew
- [ ] 20-39 winning
- [ ] 40-59 winning more
- [ ] 60+ winning most
- [ ] soundtrack - kane working on something
- [ ] credit/replace images - square images that fit in the item slot box
- [ ] Disk drives scavenge to disks of varying rarity worth $$$
Submission day: Jan 19th 8AM
## Bugs / Fixes
- [ ] Add Sarantis to playtesters list
- [ ] Volume slider for music
- [ ] Change GOU rarity border to epic
- [ ] Refresh sell (and botnet) button when changes to next day
- [ ] Improve tooltips - sell value, botnet value, scavengable?, flavour text
- [ ] Make location buttons static / icons - 3 buttons
- [ ] Leaving ewaste prevent item loss - "are you sure?"
- [ ] Improve visibility of book tabs
- [ ] Prominent shift+click
- [ ] make all images square to fix hitbox
- [ ] block buying if inventory full
- [ ] reduce days by 1
- [ ] better border between recipes
# Maintain motivation by setting milestones and showing progress when you reach them!
1. [x] Gettign a random assortment of loot from the ewaste bin
2. [x] Crafting with that stuff

View file

@ -35,7 +35,7 @@ func _on_reset_button_pressed() -> void:
PlayerInventory.money = 0
PlayerInventory.botnet_servers = 0
PlayerInventory.inventory_panel.empty_grid()
Clock.days_left = 7
Clock.days_left = 6
Clock.time_left = 200
PlayerInventory.botnet.clear()
PlayerInventory.show()

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@ -0,0 +1,9 @@
[gd_scene format=3 uid="uid://b5dh55o5mgima"]
[node name="LocationManager" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

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@ -81,7 +81,8 @@ text = "Play!"
layout_mode = 2
bbcode_enabled = true
text = "[i]Credits
[ul] Playtesting: Maxie, Kane
[ul]Soundtrack by Kane
Playtesting: Maxie, Kane, Sarantis
Octodemy's Inventory Tutorial
Item Icons: (todo)"
fit_content = true

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@ -1,6 +1,6 @@
extends Control
@export var days_left : int = 7
@export var days_left : int = 6
@export var time_left : int = 200
var starting_time : int = 200
@export var bar : TextureProgressBar