This commit is contained in:
Tabby 2025-06-10 12:15:13 +10:00
parent 28766d0a84
commit 46212a7e06
207 changed files with 3998 additions and 31 deletions

View file

@ -6,12 +6,16 @@ extends Node2D
@export var starting_lives : int = 3
@export var icon_container: HBoxContainer
@export var icons : Array[Texture]
@export var sounds : Dictionary[String, AudioStream]
@export var progress_bar : TextureProgressBar
@export var scroll_container : ScrollContainer
@export var score_label : Label
@export var life_container : HBoxContainer
@export var life_texture : Texture
@export var round_label : Label
@export var sound_player : AudioStreamPlayer
@export var finish_screen : Control
@export var sam_sprite : AnimatedSprite2D
var current_time : float = 5
var score : int = 0
var lives : int = 3
@ -21,6 +25,7 @@ var gaming : bool = false
var codepos : int = 0 #current position in the code to check against
var test_break : float = 1.5
var target_scroll : float
var finished : bool = false
# start scrolling at codepos == 11
@ -40,10 +45,13 @@ func draw_lives():
func lose_life():
lives -= 1
draw_lives()
if lives <= 0:
#end game
pass
end_game()
func end_game():
finished = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
@ -51,17 +59,20 @@ func _process(delta: float) -> void:
scroll_container.scroll_horizontal = lerpf(scroll_container.scroll_horizontal,target_scroll,0.05)
score_label.text = str(score)
round_label.text = str(code_len) + " of " + str(code_len+ghost_tokens)
finish_screen.visible = finished
if not gaming:
round_label.text = "Get Ready!"
if finished:
round_label.text = "Length " + str(code_len+ghost_tokens)
if gaming:
current_time -= delta
progress_bar.value = (5-current_time)/allowed_time
progress_bar.value = (allowed_time-current_time)/allowed_time
else:
test_break -= delta
progress_bar.value -= delta/1.5
if test_break <= 0:
if test_break <= 0 and not finished:
start_round()
progress_bar.modulate = Color(1,1,1,progress_bar.value)
@ -83,31 +94,43 @@ func start_round():
codepos = 0
generate_code()
gaming = true
sound_player.stream = sounds["reveal"]
sound_player.play()
sam_sprite.play("default")
#scroll_container.scroll_horizontal = 0
pass
func process_input(direction : int):
if(code[codepos] == direction):
#correct input
icon_container.get_child(codepos).modulate = Color(0,1,0)
score += codepos+1
codepos += 1
if(codepos == code_len):
win_round()
else:
#incorrect input
codepos = 0
#scroll_container.scroll_horizontal = 0
for i in range(code_len):
icon_container.get_child(i).modulate = Color(1,1,1)
if gaming:
if(code[codepos] == direction):
#correct input
icon_container.get_child(codepos).modulate = Color(0,1,0)
score += codepos+1
codepos += 1
if(codepos == code_len):
win_round()
else:
sound_player.stream = sounds["success"]
sound_player.play()
else:
#incorrect input
codepos = 0
sound_player.stream = sounds["error"]
sound_player.play()
#scroll_container.scroll_horizontal = 0
for i in range(code_len):
icon_container.get_child(i).modulate = Color(1,1,1)
func win_round():
#todo: bous for remaining time?
sam_sprite.play("bow")
sound_player.stream = sounds["roundSuccess"]
sound_player.play()
gaming = false
codepos = 0
test_break = 1.5 # todo: replace with gamer samurai animation stuff
test_break = 1.7 # todo: replace with gamer samurai animation stuff
if ghost_tokens > 0:
ghost_tokens -= 1
code_len += 1
@ -119,8 +142,11 @@ func win_round():
func lose_round():
gaming = false
sam_sprite.play("tan")
codepos = 0
test_break = 1.5
test_break = 2.5
sound_player.stream = sounds["tant"]
sound_player.play()
lose_life()
func generate_code():
@ -139,3 +165,7 @@ func generate_code():
new_texture_rect.modulate = Color(1,1,1,0.25)
icon_container.add_child(new_texture_rect)
print(code)
func _on_menu_button_pressed() -> void:
get_tree().change_scene_to_file("res://menu.tscn")