player and snake movement
This commit is contained in:
parent
4576c62e4a
commit
50e2dad3e7
7 changed files with 113 additions and 23 deletions
18
snakeManager.gd
Normal file
18
snakeManager.gd
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
extends Node2D
|
||||
|
||||
@export var segements : Array[snake_segment]
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
#segements = get_children() as Array[snake_segment]
|
||||
segements.assign(get_children())
|
||||
for i in segements.size():
|
||||
if i == 0:
|
||||
segements[i].is_head = true
|
||||
else:
|
||||
segements[i].next_segment = segements[i-1]
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue