based snake gaming
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5 changed files with 55 additions and 14 deletions
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@ -1,6 +1,7 @@
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extends Node2D
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@export var segements : Array[snake_segment]
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var segements : Array[snake_segment]
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@export var SNAKE_SPEED : float = 0.2
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -11,6 +12,8 @@ func _ready() -> void:
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segements[i].is_head = true
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else:
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segements[i].next_segment = segements[i-1]
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segements[i].snake_speed = SNAKE_SPEED
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segements[i].z_index = 100-i
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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