Snake/braincell.gd
2025-08-07 22:17:12 +10:00

25 lines
649 B
GDScript

extends CharacterBody2D
const SPEED = 170.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_vector("left","right","up","down")
if direction:
velocity = direction * SPEED
else:
velocity = velocity.move_toward(Vector2(0,0), SPEED)
move_and_slide()