24 lines
616 B
GDScript
24 lines
616 B
GDScript
extends Node
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signal activate_seg(int)
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signal eat_apple
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signal die #trigger game over logic
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var current_seg : Node2D
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var cur_id : int = 0
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var player_mode : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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die.connect(end_game)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if (Input.is_action_just_pressed("test_switch_cam")):
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player_mode = !player_mode
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func end_game():
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print("i die")
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get_tree().get_root().process_mode = Node.PROCESS_MODE_DISABLED
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