Snake game for SXSW Jam 2025
| addons/godot-donut-collision-polygon-2d-7780d026ae3d4a37fe68f43cc1f97ba664dd775d | ||
| assets | ||
| prefabs | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| apple_pit_man.gd | ||
| apple_pit_man.gd.uid | ||
| braincell.gd | ||
| braincell.gd.uid | ||
| camera_2d.gd | ||
| camera_2d.gd.uid | ||
| fieldManager.gd | ||
| fieldManager.gd.uid | ||
| icon.svg | ||
| icon.svg.import | ||
| project.godot | ||
| README.md | ||
| router.gd | ||
| router.gd.uid | ||
| router.tscn | ||
| snakeManager.gd | ||
| snakeManager.gd.uid | ||
| test.tscn | ||
| uiman.gd | ||
| uiman.gd.uid | ||
Snake
Snake jam for SXSW Jam 2025
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make the z-order of the current room higher
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disable colliders (and maybe darken?) the non-active rooms
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snake movement
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eat apples
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grow snake
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apples go inisde
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inside stuff
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hunger/fuel system
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apple collsion detection
https://opengameart.org/content/apple-32x32
Final Stretch
okay theres like 5 days left so lets pivot the plan a bit so we can submit something
- Only the first three segments have things in them (the starting segments)
- every time we eat an apple, we get longer but cant access those rooms/are empty
- apples reduce hunger/if we get too hungry, game over
- if snake runs into itself or wall, game over