channel-switcher/games/bullet_hell/hell_bullet.gd

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GDScript3
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extends Area2D
var lifetime : float = 15
var speed : float = 80
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position.x += delta * speed