bullet hell, asteroid and reaction done,. i think ill drop space invaders , 40 minutes left
This commit is contained in:
parent
82652730f2
commit
c000461fd6
23 changed files with 377 additions and 23 deletions
7
bugs.md
7
bugs.md
|
|
@ -1,7 +1,7 @@
|
|||
# Games
|
||||
- [x] Finish Platformer
|
||||
- [ ] Finish Space Invaders
|
||||
- [ ] Finish Bullet Hell
|
||||
- [x] Finish Bullet Hell
|
||||
- [x] Finish Bomb Defusal
|
||||
- [x] Finish DDR
|
||||
- [ ] Finish Asteroids
|
||||
|
|
@ -14,8 +14,8 @@
|
|||
- [x] lasers not appearing
|
||||
- [x] only 1 lane getting warning
|
||||
- [x] platformer works once but having trouble getting it to replay
|
||||
- [ ] menu credits
|
||||
- [ ] menu exit? (not visible in web build)
|
||||
- [x] menu credits
|
||||
- [x] menu exit? (not visible in web build)
|
||||
- [x] still need a player!!! (make it the cat from catdash?)
|
||||
|
||||
## Publishing
|
||||
|
|
@ -39,3 +39,4 @@
|
|||
- [ ] win sound
|
||||
- [ ] lose sound
|
||||
- [ ] kanes zoom out sound
|
||||
- [ ] music - electronic msuic?
|
||||
|
|
|
|||
20
games/asteroids/asteroid.gd
Normal file
20
games/asteroids/asteroid.gd
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
extends Area2D
|
||||
|
||||
var speed : float = 50
|
||||
var target_pos : Vector2
|
||||
@export var sprite : Sprite2D
|
||||
var spin_speed : float = 50
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
sprite.rotation_degrees += spin_speed * delta
|
||||
global_position = global_position.move_toward(target_pos, delta * speed)
|
||||
|
||||
|
||||
func _on_area_entered(area: Area2D) -> void:
|
||||
queue_free()
|
||||
1
games/asteroids/asteroid.gd.uid
Normal file
1
games/asteroids/asteroid.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://dculqxasbgkte
|
||||
22
games/asteroids/asteroid.tscn
Normal file
22
games/asteroids/asteroid.tscn
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://chwuh2bbilfn1"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b0sii6paqk3gm" path="res://sprites/asteroid.png" id="1_7d121"]
|
||||
[ext_resource type="Script" uid="uid://dculqxasbgkte" path="res://games/asteroids/asteroid.gd" id="1_aye07"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_7d121"]
|
||||
radius = 46.0435
|
||||
|
||||
[node name="Asteroid" type="Area2D" node_paths=PackedStringArray("sprite")]
|
||||
collision_mask = 2
|
||||
script = ExtResource("1_aye07")
|
||||
sprite = NodePath("Sprite2D")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
position = Vector2(0, -2)
|
||||
scale = Vector2(0.3, 0.3)
|
||||
texture = ExtResource("1_7d121")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_7d121")
|
||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
|
||||
|
|
@ -3,11 +3,40 @@ extends Node
|
|||
signal game_win
|
||||
signal game_lose
|
||||
|
||||
@export var asteroid_spawns : Array[Node2D]
|
||||
@export var win_progress : ProgressBar
|
||||
@export var win_time : float = 15
|
||||
var alive_time : float =0
|
||||
@export var spawn_time : float = 3
|
||||
@export var player : Node2D
|
||||
var timer : float
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
timer = spawn_time
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
win_progress.value = alive_time/win_time
|
||||
timer -= delta
|
||||
alive_time += delta
|
||||
if timer <0:
|
||||
spawn_new_asteroid()
|
||||
timer = spawn_time
|
||||
if alive_time >= win_time:
|
||||
print("Asteroid win")
|
||||
game_win.emit()
|
||||
|
||||
func spawn_new_asteroid():
|
||||
var newAsteroid : Node2D = load("res://games/asteroids/asteroid.tscn").instantiate()
|
||||
var randSpawn : int = randi_range(0,3)
|
||||
newAsteroid.global_position = asteroid_spawns[randSpawn].global_position
|
||||
newAsteroid.target_pos = player.global_position
|
||||
#newBullet.heading = -newBullet.global_position.normalized()
|
||||
get_parent().add_child(newAsteroid)
|
||||
|
||||
|
||||
func _on_area_2d_area_entered(area: Area2D) -> void:
|
||||
print("Asteroid lose")
|
||||
game_lose.emit()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://bw1hhx7lyfonr"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://bw1hhx7lyfonr"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://brih2jftm2tsa" path="res://games/asteroids/ship_controller.gd" id="1_6dc0m"]
|
||||
[ext_resource type="Script" uid="uid://carkc2diu0xwd" path="res://games/asteroids/asteroids.gd" id="1_j0tb1"]
|
||||
|
|
@ -20,8 +20,14 @@ noise = SubResource("FastNoiseLite_j0tb1")
|
|||
[sub_resource type="CircleShape2D" id="CircleShape2D_dtqgl"]
|
||||
radius = 26.0192
|
||||
|
||||
[node name="Asteroids" type="Node"]
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_j0tb1"]
|
||||
radius = 26.0192
|
||||
|
||||
[node name="Asteroids" type="Node" node_paths=PackedStringArray("asteroid_spawns", "win_progress", "player")]
|
||||
script = ExtResource("1_j0tb1")
|
||||
asteroid_spawns = [NodePath("Spawns/SpawnPoint"), NodePath("Spawns/SpawnPoint2"), NodePath("Spawns/SpawnPoint3"), NodePath("Spawns/SpawnPoint4")]
|
||||
win_progress = NodePath("ProgressBar")
|
||||
player = NodePath("Ship")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
|
|
@ -52,3 +58,39 @@ position = Vector2(30, 0)
|
|||
|
||||
[node name="BulletGoal" type="Marker2D" parent="Ship"]
|
||||
position = Vector2(459, 0)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="Ship"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ship/Area2D"]
|
||||
shape = SubResource("CircleShape2D_j0tb1")
|
||||
|
||||
[node name="Spawns" type="Node2D" parent="."]
|
||||
|
||||
[node name="SpawnPoint" type="Marker2D" parent="Spawns"]
|
||||
position = Vector2(-92, -85)
|
||||
|
||||
[node name="SpawnPoint2" type="Marker2D" parent="Spawns"]
|
||||
position = Vector2(724, -92)
|
||||
|
||||
[node name="SpawnPoint3" type="Marker2D" parent="Spawns"]
|
||||
position = Vector2(742, 445)
|
||||
|
||||
[node name="SpawnPoint4" type="Marker2D" parent="Spawns"]
|
||||
position = Vector2(-108, 435)
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="."]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(32, 0)
|
||||
anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -4.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
max_value = 1.0
|
||||
step = 0.0
|
||||
fill_mode = 3
|
||||
show_percentage = false
|
||||
|
||||
[connection signal="area_entered" from="Ship/Area2D" to="." method="_on_area_2d_area_entered"]
|
||||
|
|
|
|||
|
|
@ -7,6 +7,8 @@
|
|||
radius = 7.0
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
collision_layer = 2
|
||||
collision_mask = 3
|
||||
script = ExtResource("1_hy4j0")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
const SPEED = 200.0
|
||||
#const JUMP_VELOCITY = -400.0
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
|
|
|
|||
|
|
@ -3,11 +3,42 @@ extends Node
|
|||
signal game_win
|
||||
signal game_lose
|
||||
|
||||
@export var spawn_delay : float = 1.5
|
||||
@export var win_time : float = 15
|
||||
@export_group("Node References")
|
||||
@export var spawn_line : Path2D
|
||||
@export var follow_line : PathFollow2D
|
||||
@export var win_progress : ProgressBar
|
||||
|
||||
var spawn_timer : float = 5
|
||||
var alive_time : float = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
spawn_timer = spawn_delay
|
||||
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
spawn_timer -= delta
|
||||
alive_time += delta
|
||||
win_progress.value = alive_time/win_time
|
||||
if spawn_timer <= 0:
|
||||
spawn_timer = spawn_delay
|
||||
spawn_new_bullet()
|
||||
if alive_time> win_time:
|
||||
game_win.emit()
|
||||
|
||||
|
||||
func spawn_new_bullet():
|
||||
var newBullet : Node2D = load("res://games/bullet_hell/hellBullet.tscn").instantiate()
|
||||
follow_line.progress_ratio = randf()
|
||||
newBullet.global_position = follow_line.global_position
|
||||
#newBullet.heading = -newBullet.global_position.normalized()
|
||||
get_parent().add_child(newBullet)
|
||||
|
||||
|
||||
func _on_hitbox_area_entered(area: Area2D) -> void:
|
||||
game_lose.emit()
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://cnpyrh4c6a7cg"]
|
||||
[gd_scene load_steps=11 format=3 uid="uid://cnpyrh4c6a7cg"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_jfgig"]
|
||||
[ext_resource type="Script" uid="uid://dld4egumb2u0o" path="res://games/bullet_hell/bullet_hell.gd" id="1_uvm3w"]
|
||||
[ext_resource type="Script" uid="uid://c100m60xe4k3r" path="res://games/bullet_hell/bulletHellMovement.gd" id="1_x66ke"]
|
||||
[ext_resource type="Texture2D" uid="uid://dyeqeyvksc8xh" path="res://sprites/bombGuy.png" id="3_uvm3w"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_x66ke"]
|
||||
colors = PackedColorArray(0.552941, 0, 0, 1, 1, 0.513875, 0.319104, 1)
|
||||
|
|
@ -18,10 +18,26 @@ noise = SubResource("FastNoiseLite_uvm3w")
|
|||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jfgig"]
|
||||
size = Vector2(38, 38)
|
||||
|
||||
[node name="BulletHell" type="Node"]
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_4njol"]
|
||||
radius = 21.0
|
||||
|
||||
[sub_resource type="Curve2D" id="Curve2D_uvm3w"]
|
||||
_data = {
|
||||
"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 400, 0, 0, 360)
|
||||
}
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_uvm3w"]
|
||||
font_size = 46
|
||||
|
||||
[node name="BulletHell" type="Node" node_paths=PackedStringArray("spawn_line", "follow_line", "win_progress")]
|
||||
script = ExtResource("1_uvm3w")
|
||||
spawn_line = NodePath("Path2D")
|
||||
follow_line = NodePath("Path2D/PathFollow2D")
|
||||
win_progress = NodePath("ProgressBar")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
z_index = -2
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
|
@ -35,8 +51,56 @@ motion_mode = 1
|
|||
script = ExtResource("1_x66ke")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
|
||||
visible = false
|
||||
shape = SubResource("RectangleShape2D_jfgig")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
|
||||
scale = Vector2(0.3, 0.3)
|
||||
texture = ExtResource("1_jfgig")
|
||||
scale = Vector2(3, 3)
|
||||
texture = ExtResource("3_uvm3w")
|
||||
|
||||
[node name="hitbox" type="Area2D" parent="CharacterBody2D"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/hitbox"]
|
||||
position = Vector2(0, -3)
|
||||
shape = SubResource("CircleShape2D_4njol")
|
||||
|
||||
[node name="Path2D" type="Path2D" parent="."]
|
||||
position = Vector2(-19, 0)
|
||||
curve = SubResource("Curve2D_uvm3w")
|
||||
|
||||
[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
|
||||
rotation = 1.5708
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="."]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(32, 0)
|
||||
anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -4.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
max_value = 1.0
|
||||
step = 0.0
|
||||
value = 0.335
|
||||
fill_mode = 3
|
||||
show_percentage = false
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
z_index = -1
|
||||
anchors_preset = 7
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -180.0
|
||||
offset_top = -75.0
|
||||
offset_right = 180.0
|
||||
offset_bottom = -11.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
text = "Dodge with IJKL!"
|
||||
label_settings = SubResource("LabelSettings_uvm3w")
|
||||
|
||||
[connection signal="area_entered" from="CharacterBody2D/hitbox" to="." method="_on_hitbox_area_entered"]
|
||||
|
|
|
|||
17
games/bullet_hell/hellBullet.tscn
Normal file
17
games/bullet_hell/hellBullet.tscn
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://4gv3dbn62dys"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bkytaq1jg8ntg" path="res://games/bullet_hell/hell_bullet.gd" id="1_733pn"]
|
||||
[ext_resource type="Texture2D" uid="uid://coo7nbsgvj4m4" path="res://sprites/hellBullet.png" id="1_eotlb"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_eotlb"]
|
||||
radius = 16.0312
|
||||
|
||||
[node name="HellBullet" type="Area2D"]
|
||||
script = ExtResource("1_733pn")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(2, 2)
|
||||
texture = ExtResource("1_eotlb")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_eotlb")
|
||||
14
games/bullet_hell/hell_bullet.gd
Normal file
14
games/bullet_hell/hell_bullet.gd
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
extends Area2D
|
||||
|
||||
var lifetime : float = 15
|
||||
var speed : float = 80
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
position.x += delta * speed
|
||||
1
games/bullet_hell/hell_bullet.gd.uid
Normal file
1
games/bullet_hell/hell_bullet.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://bkytaq1jg8ntg
|
||||
|
|
@ -4,7 +4,8 @@ signal game_win
|
|||
signal game_lose
|
||||
|
||||
@export var keys : Array[String]
|
||||
@export var time_limit : float = 25
|
||||
@export var time_limit : float = 20
|
||||
@export var pixel_count : int = 16
|
||||
|
||||
@export_group("Node References")
|
||||
@export var pixel_grid : GridContainer
|
||||
|
|
@ -12,6 +13,7 @@ signal game_lose
|
|||
var pixels : Array[Control]
|
||||
var current_time : float = 25
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
create_pixels()
|
||||
|
|
@ -19,7 +21,7 @@ func _ready() -> void:
|
|||
pass # Replace with function body.
|
||||
|
||||
func create_pixels():
|
||||
for i in range(25):
|
||||
for i in range(pixel_count):
|
||||
var newPixel = load("res://games/crafting/pixel.tscn").instantiate()
|
||||
var randomKey = randi_range(0,keys.size()-1)
|
||||
newPixel.key = keys[randomKey]
|
||||
|
|
@ -48,7 +50,7 @@ func count_activated() -> bool:
|
|||
for pixel in pixels:
|
||||
if pixel.activated:
|
||||
count += 1
|
||||
if count == 25:
|
||||
if count == pixel_count:
|
||||
return true
|
||||
else:
|
||||
return false
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ layout_mode = 2
|
|||
|
||||
[node name="GridContainer" type="GridContainer" parent="CenterContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
columns = 5
|
||||
columns = 4
|
||||
|
||||
[node name="Timer" type="ProgressBar" parent="CenterContainer/VBoxContainer"]
|
||||
visible = false
|
||||
|
|
|
|||
|
|
@ -26,9 +26,13 @@ func _process(delta: float) -> void:
|
|||
reaction_window -= delta
|
||||
if(Input.is_action_just_pressed("reaction_press")):
|
||||
if(time_remaining<=0 and reaction_window > 0):
|
||||
pass
|
||||
print("reaction win")
|
||||
game_win.emit()
|
||||
#winner
|
||||
else:
|
||||
pass
|
||||
print("reaction lose")
|
||||
game_lose.emit()
|
||||
#loser
|
||||
pass
|
||||
if(reaction_window <= 0):
|
||||
print("reaction lose")
|
||||
game_lose.emit()
|
||||
|
|
|
|||
|
|
@ -19,8 +19,10 @@ colors = PackedColorArray(1, 0, 0.141176, 1, 1, 1, 0, 1)
|
|||
gradient = SubResource("Gradient_6p5vi")
|
||||
fill_to = Vector2(1, 1)
|
||||
|
||||
[node name="Reaction" type="Node"]
|
||||
[node name="Reaction" type="Node" node_paths=PackedStringArray("prepare_node", "press_node")]
|
||||
script = ExtResource("1_fqqjl")
|
||||
prepare_node = NodePath("Prepare")
|
||||
press_node = NodePath("Press")
|
||||
|
||||
[node name="Prepare" type="Control" parent="."]
|
||||
layout_mode = 3
|
||||
|
|
|
|||
BIN
sprites/asteroid.png
Normal file
BIN
sprites/asteroid.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.8 KiB |
34
sprites/asteroid.png.import
Normal file
34
sprites/asteroid.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b0sii6paqk3gm"
|
||||
path="res://.godot/imported/asteroid.png-08189385464b77d33d4670fae0e55447.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/asteroid.png"
|
||||
dest_files=["res://.godot/imported/asteroid.png-08189385464b77d33d4670fae0e55447.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
sprites/bombGuy.png
Normal file
BIN
sprites/bombGuy.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 447 B |
34
sprites/bombGuy.png.import
Normal file
34
sprites/bombGuy.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dyeqeyvksc8xh"
|
||||
path="res://.godot/imported/bombGuy.png-b6b3967c500adb900f6aafdb9c390764.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/bombGuy.png"
|
||||
dest_files=["res://.godot/imported/bombGuy.png-b6b3967c500adb900f6aafdb9c390764.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
sprites/hellBullet.png
Normal file
BIN
sprites/hellBullet.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 452 B |
34
sprites/hellBullet.png.import
Normal file
34
sprites/hellBullet.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://coo7nbsgvj4m4"
|
||||
path="res://.godot/imported/hellBullet.png-19507af9ba81db4e7803fdf30874f155.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/hellBullet.png"
|
||||
dest_files=["res://.godot/imported/hellBullet.png-19507af9ba81db4e7803fdf30874f155.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Loading…
Add table
Add a link
Reference in a new issue