28 lines
702 B
GDScript
28 lines
702 B
GDScript
extends CharacterBody2D
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const SPEED = 200.0
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#const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var hDirection := Input.get_axis("hell_left", "hell_right")
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var vDirection := Input.get_axis("hell_up", "hell_down")
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if hDirection:
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velocity.x = hDirection * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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if vDirection:
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velocity.y = vDirection * SPEED
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else:
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velocity.y = move_toward(velocity.y, 0, SPEED)
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move_and_slide()
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