channel-switcher/games/space invaders/space_invaders.gd

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GDScript3
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extends Node
signal game_win
signal game_lose
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@export var ufo_speed : float = 0.1
@export_group("Node References")
@export var ufo_path : PathFollow2D
var ufo_progress : float
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
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ufo_progress += delta * ufo_speed
ufo_path.progress_ratio = ufo_progress
if ufo_progress >= 1:
print("invaders lose")
game_lose.emit()
func _on_ufo_area_entered(area: Area2D) -> void:
print("invaders win")
game_win.emit()