30 lines
777 B
GDScript3
30 lines
777 B
GDScript3
|
|
extends Node
|
||
|
|
|
||
|
|
signal game_win
|
||
|
|
signal game_lose
|
||
|
|
|
||
|
|
@export_group("Node References")
|
||
|
|
@export var score_label : Label
|
||
|
|
@export var player : CharacterBody2D
|
||
|
|
@export var skip_location : Marker2D
|
||
|
|
|
||
|
|
# Called when the node enters the scene tree for the first time.
|
||
|
|
func _ready() -> void:
|
||
|
|
GameManager.skip_intro.connect(rec_skip_intro)
|
||
|
|
GameManager.update_data.connect(update_ui)
|
||
|
|
pass # Replace with function body.
|
||
|
|
|
||
|
|
|
||
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||
|
|
func _process(delta: float) -> void:
|
||
|
|
pass
|
||
|
|
|
||
|
|
func update_ui(score : int, lives :int):
|
||
|
|
score_label.text = str(score)
|
||
|
|
|
||
|
|
func rec_skip_intro():
|
||
|
|
#teleport player to doorway
|
||
|
|
player.global_position = skip_location.global_position
|
||
|
|
#maybe bring up an invis wall behind them but it doesnt matter
|
||
|
|
pass
|