2025-05-14 19:53:34 +10:00
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extends Camera2D
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@export var target : Node2D
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@export var following : bool = true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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2025-05-16 01:29:12 +10:00
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GameManager.prepare.connect(start_arena_cam)
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2025-05-14 19:53:34 +10:00
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if(following):
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2025-05-15 14:35:32 +10:00
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global_position = target.global_position
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2025-05-16 01:29:12 +10:00
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#if(Input.is_action_just_pressed("ui_right")):
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#start_arena_cam()
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2025-05-14 19:53:34 +10:00
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pass
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func start_arena_cam():
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2025-05-16 01:29:12 +10:00
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#print("weh!")
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2025-05-14 19:53:34 +10:00
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following = false
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position = Vector2(320,180)
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#offset = Vector2(0,0)
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