fixed blurry subviewports
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@ -44,5 +44,6 @@ expand_mode = 2
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[node name="GameViewport" type="SubViewport" parent="."]
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[node name="GameViewport" type="SubViewport" parent="."]
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handle_input_locally = false
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handle_input_locally = false
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canvas_item_default_texture_filter = 0
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size = Vector2i(640, 360)
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size = Vector2i(640, 360)
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render_target_update_mode = 4
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render_target_update_mode = 4
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