cooking in progress, will work on "story" after lunch
This commit is contained in:
parent
d9f91fa650
commit
2cfb73b94d
13 changed files with 165 additions and 22 deletions
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@ -1,6 +1,8 @@
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extends Control
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class_name Channel
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signal channel_win
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signal channel_lose
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@export var channel_name : String
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@export var channel_scene : PackedScene
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@ -8,25 +10,33 @@ class_name Channel
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@export var offline_channel_cover : TextureRect
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@export var game_viewport : SubViewport
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var channel_online : bool = true
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var channel_online : bool = false
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func _ready() -> void:
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var new_scene = channel_scene.instantiate()
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game_viewport.add_child(new_scene)
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#var new_scene = channel_scene.instantiate()
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#game_viewport.add_child(new_scene)
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#start_channel(channel_scene)
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#if(channel_name == "Platformer"):
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#start_channel(channel_scene)
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pass
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func _process(delta: float) -> void:
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offline_channel_cover.visible = !channel_online
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func start_channel():
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pass
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func start_channel(scene : PackedScene):
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var new_scene = scene.instantiate()
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game_viewport.add_child(new_scene)
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channel_online = true
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func end_channel():
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pass
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channel_online = false
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game_viewport.get_child(0).queue_free()
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func win_channel():
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pass
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channel_win.emit()
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end_channel()
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func lose_channel():
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pass
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channel_lose.emit()
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end_channel()
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@ -40,6 +40,7 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_01b3p")
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expand_mode = 2
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[node name="GameViewport" type="SubViewport" parent="."]
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handle_input_locally = false
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28
game_logic.gd
Normal file
28
game_logic.gd
Normal file
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@ -0,0 +1,28 @@
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extends Control
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enum Gamemode{
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Story,
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Endless
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}
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#mode settings
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@export var max_lives = 3
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@export var lives = 3
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@export var platformer_game : PackedScene
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@export var games : Array[PackedScene]
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@export_group("Node References")
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@export var main_camera : Camera2D
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@export var outer_channels : Array[Channel]
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@export var main_channel : Channel
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var gamemode : Gamemode = Gamemode.Story #will be set by manager/menu option
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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if(gamemode == Gamemode.Story):
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main_camera.zoom = Vector2(3.1,3.1)
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main_channel.start_channel(platformer_game)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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1
game_logic.gd.uid
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1
game_logic.gd.uid
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@ -0,0 +1 @@
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uid://d2q6xfk8htbyy
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@ -1,8 +1,8 @@
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[gd_scene load_steps=11 format=3 uid="uid://ct8axfbvd2wn4"]
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[ext_resource type="Script" uid="uid://d2q6xfk8htbyy" path="res://game_logic.gd" id="1_j5hk1"]
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[ext_resource type="PackedScene" uid="uid://63rik2noj8id" path="res://base modules/test_channel.tscn" id="1_mlf6e"]
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[ext_resource type="PackedScene" uid="uid://ch1x8pfdu2b1g" path="res://test_game.tscn" id="2_mixcd"]
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[ext_resource type="Texture2D" uid="uid://cyo0wl4dt3td1" path="res://sprites/offline_channel.png" id="2_po0ka"]
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[ext_resource type="PackedScene" uid="uid://bw1hhx7lyfonr" path="res://games/asteroids/asteroids.tscn" id="3_mj2jn"]
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[ext_resource type="PackedScene" uid="uid://ckbyiwy0dxbsd" path="res://games/platformer/platformer.tscn" id="4_mj2jn"]
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[ext_resource type="PackedScene" uid="uid://b5lh8cnwu8xhg" path="res://games/ddr/ddr.tscn" id="5_e35lh"]
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@ -11,13 +11,19 @@
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[ext_resource type="PackedScene" uid="uid://bkabgl6p44c5b" path="res://games/space invaders/space_invaders.tscn" id="9_miq82"]
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[ext_resource type="PackedScene" uid="uid://drk2fwkv816qv" path="res://games/crafting/crafting.tscn" id="9_udeyl"]
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[node name="GameScene" type="Control"]
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[node name="GameScene" type="Control" node_paths=PackedStringArray("main_camera", "outer_channels", "main_channel")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_j5hk1")
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platformer_game = ExtResource("4_mj2jn")
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games = Array[PackedScene]([ExtResource("3_mj2jn"), ExtResource("7_6e45b"), ExtResource("6_kdryc"), ExtResource("9_udeyl"), ExtResource("5_e35lh"), ExtResource("9_miq82")])
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main_camera = NodePath("Camera2D")
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outer_channels = [NodePath("GridContainer/Control"), NodePath("GridContainer/Control2"), NodePath("GridContainer/Control9"), NodePath("GridContainer/Control6"), NodePath("GridContainer/Control4"), NodePath("GridContainer/Control5"), NodePath("GridContainer/Control8"), NodePath("GridContainer/Control7")]
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main_channel = NodePath("GridContainer/Main")
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 1
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@ -46,19 +52,17 @@ layout_mode = 2
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channel_name = "Asteroids"
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channel_scene = ExtResource("3_mj2jn")
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[node name="ColorRect" type="TextureRect" parent="GridContainer"]
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[node name="Control9" parent="GridContainer" instance=ExtResource("1_mlf6e")]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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texture = ExtResource("2_po0ka")
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expand_mode = 1
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channel_name = "Asteroids"
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channel_scene = ExtResource("3_mj2jn")
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[node name="Control6" parent="GridContainer" instance=ExtResource("1_mlf6e")]
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layout_mode = 2
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channel_name = "DDR"
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channel_scene = ExtResource("5_e35lh")
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[node name="Control3" parent="GridContainer" instance=ExtResource("1_mlf6e")]
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[node name="Main" parent="GridContainer" instance=ExtResource("1_mlf6e")]
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layout_mode = 2
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channel_name = "Platformer"
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channel_scene = ExtResource("4_mj2jn")
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17
games/platformer/lab_platform.gd
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17
games/platformer/lab_platform.gd
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@ -0,0 +1,17 @@
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extends AnimatableBody2D
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const offset_multiplier : float = 2
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var float_offset : float
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var starting_y : float
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var elapsed : float
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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starting_y = position.y
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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elapsed += delta
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float_offset = sin(elapsed * offset_multiplier)
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position.y = starting_y + float_offset
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1
games/platformer/lab_platform.gd.uid
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1
games/platformer/lab_platform.gd.uid
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@ -0,0 +1 @@
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uid://dgv63122abplg
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19
games/platformer/lab_platform.tscn
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19
games/platformer/lab_platform.tscn
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@ -0,0 +1,19 @@
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[gd_scene load_steps=4 format=3 uid="uid://q3wdnawp7n63"]
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[ext_resource type="Texture2D" uid="uid://brdr3sc5kfrpq" path="res://sprites/lab_platform.png" id="1_5v7mp"]
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[ext_resource type="Script" uid="uid://dgv63122abplg" path="res://games/platformer/lab_platform.gd" id="1_y0tou"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_x2rtd"]
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size = Vector2(96, 8)
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[node name="LabPlatformer" type="AnimatableBody2D"]
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script = ExtResource("1_y0tou")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(2, 2)
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texture = ExtResource("1_5v7mp")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -12)
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shape = SubResource("RectangleShape2D_x2rtd")
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one_way_collision = true
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@ -1,11 +1,13 @@
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[gd_scene load_steps=7 format=3 uid="uid://ckbyiwy0dxbsd"]
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[gd_scene load_steps=11 format=4 uid="uid://ckbyiwy0dxbsd"]
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[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
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[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
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[ext_resource type="Texture2D" uid="uid://g5arxk4po7kw" path="res://sprites/platformer_lab_tile.png" id="3_84mot"]
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[ext_resource type="PackedScene" uid="uid://q3wdnawp7n63" path="res://games/platformer/lab_platform.tscn" id="4_w58m1"]
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[sub_resource type="Gradient" id="Gradient_1wj3w"]
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offsets = PackedFloat32Array(0.0962343, 0.158996)
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colors = PackedColorArray(0, 0.254902, 0, 1, 0.618821, 0.815103, 1, 1)
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offsets = PackedFloat32Array(0.0209205, 1)
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colors = PackedColorArray(0.241156, 0.241156, 0.241156, 1, 0.462291, 0.462291, 0.462291, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_84mot"]
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gradient = SubResource("Gradient_1wj3w")
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@ -17,6 +19,15 @@ size = Vector2(32, 32)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1wj3w"]
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size = Vector2(608, 46)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w58m1"]
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texture = ExtResource("3_84mot")
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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[sub_resource type="TileSet" id="TileSet_x2rtd"]
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_w58m1")
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[node name="Platformer" type="Node"]
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[node name="TextureRect" type="TextureRect" parent="."]
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@ -43,3 +54,20 @@ position = Vector2(319, 344)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_1wj3w")
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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scale = Vector2(2, 2)
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tile_map_data = PackedByteArray("AAAAAAkAAAAAAAAAAAABAAkAAAAAAAAAAAACAAkAAAAAAAAAAAADAAkAAAAAAAAAAAAEAAkAAAAAAAAAAAAFAAkAAAAAAAAAAAAGAAkAAAAAAAAAAAAHAAkAAAAAAAAAAAAIAAkAAAAAAAAAAAAJAAkAAAAAAAAAAAAKAAkAAAAAAAAAAAALAAkAAAAAAAAAAAAMAAkAAAAAAAAAAAANAAkAAAAAAAAAAAAOAAkAAAAAAAAAAAAPAAkAAAAAAAAAAAAQAAkAAAAAAAAAAAARAAkAAAAAAAAAAAASAAkAAAAAAAAAAAATAAkAAAAAAAAAAAATAAoAAAAAAAAAAAATAAsAAAAAAAAAAAASAAsAAAAAAAAAAAARAAsAAAAAAAAAAAAQAAsAAAAAAAAAAAAPAAsAAAAAAAAAAAAOAAsAAAAAAAAAAAANAAsAAAAAAAAAAAAMAAsAAAAAAAAAAAALAAsAAAAAAAAAAAAKAAsAAAAAAAAAAAAJAAsAAAAAAAAAAAAIAAsAAAAAAAAAAAAHAAsAAAAAAAAAAAAGAAsAAAAAAAAAAAAFAAsAAAAAAAAAAAAEAAsAAAAAAAAAAAADAAsAAAAAAAAAAAACAAsAAAAAAAAAAAABAAsAAAAAAAAAAAABAAoAAAAAAAAAAAAAAAoAAAAAAAAAAAAAAAsAAAAAAAAAAAACAAoAAAAAAAAAAAADAAoAAAAAAAAAAAAEAAoAAAAAAAAAAAAFAAoAAAAAAAAAAAAGAAoAAAAAAAAAAAAHAAoAAAAAAAAAAAAIAAoAAAAAAAAAAAAJAAoAAAAAAAAAAAAKAAoAAAAAAAAAAAALAAoAAAAAAAAAAAAMAAoAAAAAAAAAAAANAAoAAAAAAAAAAAAOAAoAAAAAAAAAAAAPAAoAAAAAAAAAAAAQAAoAAAAAAAAAAAARAAoAAAAAAAAAAAASAAoAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAcAAAAAAAAAAAAAAAYAAAAAAAAAAAAAAAUAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAMAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAACAAAAAAAAAAAAAAADAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAHAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAKAAAAAAAAAAAAAAALAAAAAAAAAAAAAAAMAAAAAAAAAAAAAAANAAAAAAAAAAAAAAAOAAAAAAAAAAAAAAAPAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAARAAAAAAAAAAAAAAASAAAAAAAAAAAAAAATAAAAAAAAAAAAAAATAAEAAAAAAAAAAAATAAIAAAAAAAAAAAATAAMAAAAAAAAAAAATAAQAAAAAAAAAAAATAAUAAAAAAAAAAAATAAYAAAAAAAAAAAATAAcAAAAAAAAAAAATAAgAAAAAAAAAAAA=")
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tile_set = SubResource("TileSet_x2rtd")
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[node name="LabPlatformer" parent="." instance=ExtResource("4_w58m1")]
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position = Vector2(112, 208)
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[node name="LabPlatformer2" parent="." instance=ExtResource("4_w58m1")]
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position = Vector2(496, 208)
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[node name="LabPlatformer3" parent="." instance=ExtResource("4_w58m1")]
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position = Vector2(368, 112)
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[node name="LabPlatformer4" parent="." instance=ExtResource("4_w58m1")]
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position = Vector2(240, 112)
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@ -1,8 +1,8 @@
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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@export var SPEED = 200.0
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@export var JUMP_VELOCITY = -450.0
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func _physics_process(delta: float) -> void:
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BIN
sprites/lab_platform.pdn
Normal file
BIN
sprites/lab_platform.pdn
Normal file
Binary file not shown.
BIN
sprites/lab_platform.png
Normal file
BIN
sprites/lab_platform.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 507 B |
34
sprites/lab_platform.png.import
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sprites/lab_platform.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://brdr3sc5kfrpq"
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path="res://.godot/imported/lab_platform.png-e61609504366de5cb5e99a47a4365b19.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/lab_platform.png"
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dest_files=["res://.godot/imported/lab_platform.png-e61609504366de5cb5e99a47a4365b19.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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