channel-switcher/games/platformer/lab_platform.gd

17 lines
466 B
GDScript

extends AnimatableBody2D
const offset_multiplier : float = 2
var float_offset : float
var starting_y : float
var elapsed : float
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
starting_y = position.y
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
elapsed += delta
float_offset = sin(elapsed * offset_multiplier)
position.y = starting_y + float_offset