cooking in progress, will work on "story" after lunch
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d9f91fa650
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13 changed files with 165 additions and 22 deletions
17
games/platformer/lab_platform.gd
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17
games/platformer/lab_platform.gd
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extends AnimatableBody2D
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const offset_multiplier : float = 2
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var float_offset : float
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var starting_y : float
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var elapsed : float
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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starting_y = position.y
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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elapsed += delta
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float_offset = sin(elapsed * offset_multiplier)
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position.y = starting_y + float_offset
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1
games/platformer/lab_platform.gd.uid
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1
games/platformer/lab_platform.gd.uid
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uid://dgv63122abplg
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19
games/platformer/lab_platform.tscn
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19
games/platformer/lab_platform.tscn
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[gd_scene load_steps=4 format=3 uid="uid://q3wdnawp7n63"]
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[ext_resource type="Texture2D" uid="uid://brdr3sc5kfrpq" path="res://sprites/lab_platform.png" id="1_5v7mp"]
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[ext_resource type="Script" uid="uid://dgv63122abplg" path="res://games/platformer/lab_platform.gd" id="1_y0tou"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_x2rtd"]
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size = Vector2(96, 8)
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[node name="LabPlatformer" type="AnimatableBody2D"]
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script = ExtResource("1_y0tou")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(2, 2)
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texture = ExtResource("1_5v7mp")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -12)
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shape = SubResource("RectangleShape2D_x2rtd")
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one_way_collision = true
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@ -1,11 +1,13 @@
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[gd_scene load_steps=7 format=3 uid="uid://ckbyiwy0dxbsd"]
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[gd_scene load_steps=11 format=4 uid="uid://ckbyiwy0dxbsd"]
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[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
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[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
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[ext_resource type="Texture2D" uid="uid://g5arxk4po7kw" path="res://sprites/platformer_lab_tile.png" id="3_84mot"]
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[ext_resource type="PackedScene" uid="uid://q3wdnawp7n63" path="res://games/platformer/lab_platform.tscn" id="4_w58m1"]
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[sub_resource type="Gradient" id="Gradient_1wj3w"]
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offsets = PackedFloat32Array(0.0962343, 0.158996)
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colors = PackedColorArray(0, 0.254902, 0, 1, 0.618821, 0.815103, 1, 1)
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offsets = PackedFloat32Array(0.0209205, 1)
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colors = PackedColorArray(0.241156, 0.241156, 0.241156, 1, 0.462291, 0.462291, 0.462291, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_84mot"]
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gradient = SubResource("Gradient_1wj3w")
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@ -17,6 +19,15 @@ size = Vector2(32, 32)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1wj3w"]
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size = Vector2(608, 46)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w58m1"]
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texture = ExtResource("3_84mot")
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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[sub_resource type="TileSet" id="TileSet_x2rtd"]
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_w58m1")
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[node name="Platformer" type="Node"]
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[node name="TextureRect" type="TextureRect" parent="."]
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@ -43,3 +54,20 @@ position = Vector2(319, 344)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_1wj3w")
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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scale = Vector2(2, 2)
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tile_map_data = PackedByteArray("AAAAAAkAAAAAAAAAAAABAAkAAAAAAAAAAAACAAkAAAAAAAAAAAADAAkAAAAAAAAAAAAEAAkAAAAAAAAAAAAFAAkAAAAAAAAAAAAGAAkAAAAAAAAAAAAHAAkAAAAAAAAAAAAIAAkAAAAAAAAAAAAJAAkAAAAAAAAAAAAKAAkAAAAAAAAAAAALAAkAAAAAAAAAAAAMAAkAAAAAAAAAAAANAAkAAAAAAAAAAAAOAAkAAAAAAAAAAAAPAAkAAAAAAAAAAAAQAAkAAAAAAAAAAAARAAkAAAAAAAAAAAASAAkAAAAAAAAAAAATAAkAAAAAAAAAAAATAAoAAAAAAAAAAAATAAsAAAAAAAAAAAASAAsAAAAAAAAAAAARAAsAAAAAAAAAAAAQAAsAAAAAAAAAAAAPAAsAAAAAAAAAAAAOAAsAAAAAAAAAAAANAAsAAAAAAAAAAAAMAAsAAAAAAAAAAAALAAsAAAAAAAAAAAAKAAsAAAAAAAAAAAAJAAsAAAAAAAAAAAAIAAsAAAAAAAAAAAAHAAsAAAAAAAAAAAAGAAsAAAAAAAAAAAAFAAsAAAAAAAAAAAAEAAsAAAAAAAAAAAADAAsAAAAAAAAAAAACAAsAAAAAAAAAAAABAAsAAAAAAAAAAAABAAoAAAAAAAAAAAAAAAoAAAAAAAAAAAAAAAsAAAAAAAAAAAACAAoAAAAAAAAAAAADAAoAAAAAAAAAAAAEAAoAAAAAAAAAAAAFAAoAAAAAAAAAAAAGAAoAAAAAAAAAAAAHAAoAAAAAAAAAAAAIAAoAAAAAAAAAAAAJAAoAAAAAAAAAAAAKAAoAAAAAAAAAAAALAAoAAAAAAAAAAAAMAAoAAAAAAAAAAAANAAoAAAAAAAAAAAAOAAoAAAAAAAAAAAAPAAoAAAAAAAAAAAAQAAoAAAAAAAAAAAARAAoAAAAAAAAAAAASAAoAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAcAAAAAAAAAAAAAAAYAAAAAAAAAAAAAAAUAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAMAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAACAAAAAAAAAAAAAAADAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAHAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAKAAAAAAAAAAAAAAALAAAAAAAAAAAAAAAMAAAAAAAAAAAAAAANAAAAAAAAAAAAAAAOAAAAAAAAAAAAAAAPAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAARAAAAAAAAAAAAAAASAAAAAAAAAAAAAAATAAAAAAAAAAAAAAATAAEAAAAAAAAAAAATAAIAAAAAAAAAAAATAAMAAAAAAAAAAAATAAQAAAAAAAAAAAATAAUAAAAAAAAAAAATAAYAAAAAAAAAAAATAAcAAAAAAAAAAAATAAgAAAAAAAAAAAA=")
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tile_set = SubResource("TileSet_x2rtd")
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[node name="LabPlatformer" parent="." instance=ExtResource("4_w58m1")]
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position = Vector2(112, 208)
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[node name="LabPlatformer2" parent="." instance=ExtResource("4_w58m1")]
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position = Vector2(496, 208)
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[node name="LabPlatformer3" parent="." instance=ExtResource("4_w58m1")]
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position = Vector2(368, 112)
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[node name="LabPlatformer4" parent="." instance=ExtResource("4_w58m1")]
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position = Vector2(240, 112)
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@ -1,8 +1,8 @@
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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@export var SPEED = 200.0
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@export var JUMP_VELOCITY = -450.0
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func _physics_process(delta: float) -> void:
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