cooking in progress, will work on "story" after lunch

This commit is contained in:
Tabby 2025-05-14 13:30:27 +10:00
parent d9f91fa650
commit 2cfb73b94d
13 changed files with 165 additions and 22 deletions

View file

@ -0,0 +1,17 @@
extends AnimatableBody2D
const offset_multiplier : float = 2
var float_offset : float
var starting_y : float
var elapsed : float
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
starting_y = position.y
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
elapsed += delta
float_offset = sin(elapsed * offset_multiplier)
position.y = starting_y + float_offset

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@ -0,0 +1 @@
uid://dgv63122abplg

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@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://q3wdnawp7n63"]
[ext_resource type="Texture2D" uid="uid://brdr3sc5kfrpq" path="res://sprites/lab_platform.png" id="1_5v7mp"]
[ext_resource type="Script" uid="uid://dgv63122abplg" path="res://games/platformer/lab_platform.gd" id="1_y0tou"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_x2rtd"]
size = Vector2(96, 8)
[node name="LabPlatformer" type="AnimatableBody2D"]
script = ExtResource("1_y0tou")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(2, 2)
texture = ExtResource("1_5v7mp")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -12)
shape = SubResource("RectangleShape2D_x2rtd")
one_way_collision = true

View file

@ -1,11 +1,13 @@
[gd_scene load_steps=7 format=3 uid="uid://ckbyiwy0dxbsd"]
[gd_scene load_steps=11 format=4 uid="uid://ckbyiwy0dxbsd"]
[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
[ext_resource type="Texture2D" uid="uid://g5arxk4po7kw" path="res://sprites/platformer_lab_tile.png" id="3_84mot"]
[ext_resource type="PackedScene" uid="uid://q3wdnawp7n63" path="res://games/platformer/lab_platform.tscn" id="4_w58m1"]
[sub_resource type="Gradient" id="Gradient_1wj3w"]
offsets = PackedFloat32Array(0.0962343, 0.158996)
colors = PackedColorArray(0, 0.254902, 0, 1, 0.618821, 0.815103, 1, 1)
offsets = PackedFloat32Array(0.0209205, 1)
colors = PackedColorArray(0.241156, 0.241156, 0.241156, 1, 0.462291, 0.462291, 0.462291, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_84mot"]
gradient = SubResource("Gradient_1wj3w")
@ -17,6 +19,15 @@ size = Vector2(32, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1wj3w"]
size = Vector2(608, 46)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w58m1"]
texture = ExtResource("3_84mot")
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSet" id="TileSet_x2rtd"]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_w58m1")
[node name="Platformer" type="Node"]
[node name="TextureRect" type="TextureRect" parent="."]
@ -43,3 +54,20 @@ position = Vector2(319, 344)
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_1wj3w")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
scale = Vector2(2, 2)
tile_map_data = PackedByteArray("AAAAAAkAAAAAAAAAAAABAAkAAAAAAAAAAAACAAkAAAAAAAAAAAADAAkAAAAAAAAAAAAEAAkAAAAAAAAAAAAFAAkAAAAAAAAAAAAGAAkAAAAAAAAAAAAHAAkAAAAAAAAAAAAIAAkAAAAAAAAAAAAJAAkAAAAAAAAAAAAKAAkAAAAAAAAAAAALAAkAAAAAAAAAAAAMAAkAAAAAAAAAAAANAAkAAAAAAAAAAAAOAAkAAAAAAAAAAAAPAAkAAAAAAAAAAAAQAAkAAAAAAAAAAAARAAkAAAAAAAAAAAASAAkAAAAAAAAAAAATAAkAAAAAAAAAAAATAAoAAAAAAAAAAAATAAsAAAAAAAAAAAASAAsAAAAAAAAAAAARAAsAAAAAAAAAAAAQAAsAAAAAAAAAAAAPAAsAAAAAAAAAAAAOAAsAAAAAAAAAAAANAAsAAAAAAAAAAAAMAAsAAAAAAAAAAAALAAsAAAAAAAAAAAAKAAsAAAAAAAAAAAAJAAsAAAAAAAAAAAAIAAsAAAAAAAAAAAAHAAsAAAAAAAAAAAAGAAsAAAAAAAAAAAAFAAsAAAAAAAAAAAAEAAsAAAAAAAAAAAADAAsAAAAAAAAAAAACAAsAAAAAAAAAAAABAAsAAAAAAAAAAAABAAoAAAAAAAAAAAAAAAoAAAAAAAAAAAAAAAsAAAAAAAAAAAACAAoAAAAAAAAAAAADAAoAAAAAAAAAAAAEAAoAAAAAAAAAAAAFAAoAAAAAAAAAAAAGAAoAAAAAAAAAAAAHAAoAAAAAAAAAAAAIAAoAAAAAAAAAAAAJAAoAAAAAAAAAAAAKAAoAAAAAAAAAAAALAAoAAAAAAAAAAAAMAAoAAAAAAAAAAAANAAoAAAAAAAAAAAAOAAoAAAAAAAAAAAAPAAoAAAAAAAAAAAAQAAoAAAAAAAAAAAARAAoAAAAAAAAAAAASAAoAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAcAAAAAAAAAAAAAAAYAAAAAAAAAAAAAAAUAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAMAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAACAAAAAAAAAAAAAAADAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAHAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAKAAAAAAAAAAAAAAALAAAAAAAAAAAAAAAMAAAAAAAAAAAAAAANAAAAAAAAAAAAAAAOAAAAAAAAAAAAAAAPAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAARAAAAAAAAAAAAAAASAAAAAAAAAAAAAAATAAAAAAAAAAAAAAATAAEAAAAAAAAAAAATAAIAAAAAAAAAAAATAAMAAAAAAAAAAAATAAQAAAAAAAAAAAATAAUAAAAAAAAAAAATAAYAAAAAAAAAAAATAAcAAAAAAAAAAAATAAgAAAAAAAAAAAA=")
tile_set = SubResource("TileSet_x2rtd")
[node name="LabPlatformer" parent="." instance=ExtResource("4_w58m1")]
position = Vector2(112, 208)
[node name="LabPlatformer2" parent="." instance=ExtResource("4_w58m1")]
position = Vector2(496, 208)
[node name="LabPlatformer3" parent="." instance=ExtResource("4_w58m1")]
position = Vector2(368, 112)
[node name="LabPlatformer4" parent="." instance=ExtResource("4_w58m1")]
position = Vector2(240, 112)

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@ -1,8 +1,8 @@
extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
@export var SPEED = 200.0
@export var JUMP_VELOCITY = -450.0
func _physics_process(delta: float) -> void: