egtting there

This commit is contained in:
Tabby 2025-05-16 01:29:12 +10:00
parent f16d046a6c
commit 35db2250f7
23 changed files with 395 additions and 11 deletions

View file

@ -21,6 +21,7 @@ var zooming_out : bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
GameManager.zoom_out_signal.connect(zoom_out)
GameManager.prepare.connect(get_ready)
if(gamemode == Gamemode.Story):
main_camera.zoom = Vector2(3.1,3.1)
main_channel.start_channel(platformer_game)
@ -36,3 +37,7 @@ func _process(delta: float) -> void:
func zoom_out():
zooming_out = true
func get_ready():
for channel in outer_channels:
channel.channel_mode = channel.Mode.Static