egtting there
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23 changed files with 395 additions and 11 deletions
15
games/platformer/trip_animation.gd
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15
games/platformer/trip_animation.gd
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extends AnimationPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_the_bit_where_you_trip_area_entered(area: Area2D) -> void:
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play("trip")
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