base platformer

This commit is contained in:
Tabby 2025-05-11 20:35:08 +10:00
parent 51be54d905
commit 499b2416e1
10 changed files with 129 additions and 12 deletions

View file

@ -29,12 +29,14 @@ grow_horizontal = 2
grow_vertical = 2
texture = SubResource("NoiseTexture2D_f07rl")
[node name="Ship" type="RigidBody2D" parent="."]
[node name="Ship" type="RigidBody2D" parent="." node_paths=PackedStringArray("bullet_goal", "bullet_spawn")]
position = Vector2(327, 183)
gravity_scale = 0.0
script = ExtResource("1_6dc0m")
rotation_force = 10
drag = 10
bullet_goal = NodePath("BulletGoal")
bullet_spawn = NodePath("Shooter")
[node name="Sprite2D" type="Sprite2D" parent="Ship"]
texture_filter = 1
@ -45,3 +47,6 @@ shape = SubResource("CircleShape2D_dtqgl")
[node name="Shooter" type="Marker2D" parent="Ship"]
position = Vector2(30, 0)
[node name="BulletGoal" type="Marker2D" parent="Ship"]
position = Vector2(459, 0)

View file

@ -0,0 +1,7 @@
extends Area2D
@export var speed : float = 100
var goal : Vector2
func _process(delta: float) -> void:
position = position.move_toward(goal,delta * speed)

View file

@ -0,0 +1 @@
uid://04qgt5gangt2

View file

@ -1,15 +1,18 @@
[gd_scene load_steps=3 format=3 uid="uid://i4us3nam2kn5"]
[gd_scene load_steps=4 format=3 uid="uid://i4us3nam2kn5"]
[ext_resource type="Texture2D" uid="uid://b775cji263ifl" path="res://sprites/asteroids_bullet.png" id="1_bvcl6"]
[ext_resource type="Script" uid="uid://04qgt5gangt2" path="res://games/asteroids/bullet.gd" id="1_hy4j0"]
[sub_resource type="CircleShape2D" id="CircleShape2D_bvcl6"]
radius = 13.0
radius = 7.0
[node name="Bullet" type="Area2D"]
script = ExtResource("1_hy4j0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_bvcl6")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
scale = Vector2(0.5, 0.5)
texture = ExtResource("1_bvcl6")

View file

@ -3,11 +3,31 @@ extends RigidBody2D
@export var rotation_force = 1
@export var drag = 2
@export var top_speed = 6
@export var time_per_shot : float = 1
var reload_time : float = 99
@export var bullet_goal : Marker2D
@export var bullet_spawn : Marker2D
func _ready() -> void:
reload_time = time_per_shot
func _process(delta: float) -> void:
var input = Input.get_axis("asteroids_left","asteroids_right")
angular_velocity += rotation_force * delta * input
print(angular_velocity)
#print(angular_velocity)
angular_velocity = clampf(angular_velocity, -top_speed, top_speed)
if(input == 0):
angular_velocity = move_toward(angular_velocity, 0, delta * drag)
reload_time -= delta
if reload_time <= 0:
reload_time = time_per_shot
shoot()
func shoot():
# instantiate bullet
#print("meow")
var new_bullet : Node2D = load("res://games/asteroids/bullet.tscn").instantiate() as Node2D
new_bullet.goal = bullet_goal.global_position
new_bullet.position = bullet_spawn.global_position
get_parent().add_child(new_bullet)