base platformer

This commit is contained in:
Tabby 2025-05-11 20:35:08 +10:00
parent 51be54d905
commit 499b2416e1
10 changed files with 129 additions and 12 deletions

View file

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[gd_scene load_steps=5 format=3 uid="uid://ckbyiwy0dxbsd"]
[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oyf6i"]
size = Vector2(32, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1wj3w"]
size = Vector2(608, 46)
[node name="Platformer" type="Node"]
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Player" type="CharacterBody2D" parent="."]
position = Vector2(124, 155)
script = ExtResource("1_1wj3w")
[node name="Sprite2D" type="Sprite2D" parent="Player"]
scale = Vector2(0.25, 0.25)
texture = ExtResource("1_oyf6i")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource("RectangleShape2D_oyf6i")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(317, 384)
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_1wj3w")

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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("platformer_jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("platformer_left", "platformer_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

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uid://dqyddqx8xm0gw