base platformer

This commit is contained in:
Tabby 2025-05-11 20:35:08 +10:00
parent 51be54d905
commit 499b2416e1
10 changed files with 129 additions and 12 deletions

View file

@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=3 uid="uid://ct8axfbvd2wn4"]
[gd_scene load_steps=6 format=3 uid="uid://ct8axfbvd2wn4"]
[ext_resource type="PackedScene" uid="uid://63rik2noj8id" path="res://base modules/test_channel.tscn" id="1_mlf6e"]
[ext_resource type="PackedScene" uid="uid://ch1x8pfdu2b1g" path="res://test_game.tscn" id="2_mixcd"]
[ext_resource type="Texture2D" uid="uid://cyo0wl4dt3td1" path="res://sprites/offline_channel.png" id="2_po0ka"]
[ext_resource type="PackedScene" uid="uid://bw1hhx7lyfonr" path="res://games/asteroids/asteroids.tscn" id="3_mj2jn"]
[ext_resource type="PackedScene" uid="uid://ckbyiwy0dxbsd" path="res://games/platformer/platformer.tscn" id="4_mj2jn"]
[node name="GameScene" type="Control"]
layout_mode = 3
@ -54,6 +55,11 @@ size_flags_vertical = 3
texture = ExtResource("2_po0ka")
expand_mode = 1
[node name="Control3" parent="GridContainer" instance=ExtResource("1_mlf6e")]
layout_mode = 2
channel_name = "Platformer"
channel_scene = ExtResource("4_mj2jn")
[node name="ColorRect3" type="TextureRect" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
@ -82,12 +88,5 @@ size_flags_vertical = 3
texture = ExtResource("2_po0ka")
expand_mode = 1
[node name="ColorRect7" type="TextureRect" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
texture = ExtResource("2_po0ka")
expand_mode = 1
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(320, 180)

View file

@ -29,12 +29,14 @@ grow_horizontal = 2
grow_vertical = 2
texture = SubResource("NoiseTexture2D_f07rl")
[node name="Ship" type="RigidBody2D" parent="."]
[node name="Ship" type="RigidBody2D" parent="." node_paths=PackedStringArray("bullet_goal", "bullet_spawn")]
position = Vector2(327, 183)
gravity_scale = 0.0
script = ExtResource("1_6dc0m")
rotation_force = 10
drag = 10
bullet_goal = NodePath("BulletGoal")
bullet_spawn = NodePath("Shooter")
[node name="Sprite2D" type="Sprite2D" parent="Ship"]
texture_filter = 1
@ -45,3 +47,6 @@ shape = SubResource("CircleShape2D_dtqgl")
[node name="Shooter" type="Marker2D" parent="Ship"]
position = Vector2(30, 0)
[node name="BulletGoal" type="Marker2D" parent="Ship"]
position = Vector2(459, 0)

View file

@ -0,0 +1,7 @@
extends Area2D
@export var speed : float = 100
var goal : Vector2
func _process(delta: float) -> void:
position = position.move_toward(goal,delta * speed)

View file

@ -0,0 +1 @@
uid://04qgt5gangt2

View file

@ -1,15 +1,18 @@
[gd_scene load_steps=3 format=3 uid="uid://i4us3nam2kn5"]
[gd_scene load_steps=4 format=3 uid="uid://i4us3nam2kn5"]
[ext_resource type="Texture2D" uid="uid://b775cji263ifl" path="res://sprites/asteroids_bullet.png" id="1_bvcl6"]
[ext_resource type="Script" uid="uid://04qgt5gangt2" path="res://games/asteroids/bullet.gd" id="1_hy4j0"]
[sub_resource type="CircleShape2D" id="CircleShape2D_bvcl6"]
radius = 13.0
radius = 7.0
[node name="Bullet" type="Area2D"]
script = ExtResource("1_hy4j0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_bvcl6")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
scale = Vector2(0.5, 0.5)
texture = ExtResource("1_bvcl6")

View file

@ -3,11 +3,31 @@ extends RigidBody2D
@export var rotation_force = 1
@export var drag = 2
@export var top_speed = 6
@export var time_per_shot : float = 1
var reload_time : float = 99
@export var bullet_goal : Marker2D
@export var bullet_spawn : Marker2D
func _ready() -> void:
reload_time = time_per_shot
func _process(delta: float) -> void:
var input = Input.get_axis("asteroids_left","asteroids_right")
angular_velocity += rotation_force * delta * input
print(angular_velocity)
#print(angular_velocity)
angular_velocity = clampf(angular_velocity, -top_speed, top_speed)
if(input == 0):
angular_velocity = move_toward(angular_velocity, 0, delta * drag)
reload_time -= delta
if reload_time <= 0:
reload_time = time_per_shot
shoot()
func shoot():
# instantiate bullet
#print("meow")
var new_bullet : Node2D = load("res://games/asteroids/bullet.tscn").instantiate() as Node2D
new_bullet.goal = bullet_goal.global_position
new_bullet.position = bullet_spawn.global_position
get_parent().add_child(new_bullet)

View file

@ -0,0 +1,36 @@
[gd_scene load_steps=5 format=3 uid="uid://ckbyiwy0dxbsd"]
[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oyf6i"]
size = Vector2(32, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1wj3w"]
size = Vector2(608, 46)
[node name="Platformer" type="Node"]
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Player" type="CharacterBody2D" parent="."]
position = Vector2(124, 155)
script = ExtResource("1_1wj3w")
[node name="Sprite2D" type="Sprite2D" parent="Player"]
scale = Vector2(0.25, 0.25)
texture = ExtResource("1_oyf6i")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource("RectangleShape2D_oyf6i")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(317, 384)
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_1wj3w")

View file

@ -0,0 +1,25 @@
extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("platformer_jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("platformer_left", "platformer_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

View file

@ -0,0 +1 @@
uid://dqyddqx8xm0gw

View file

@ -33,6 +33,26 @@ asteroids_right={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":118,"location":0,"echo":false,"script":null)
]
}
platformer_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
platformer_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
platformer_jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
platformer_drop={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
[rendering]