fixed remote animation
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d725e1a0cf
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5 changed files with 36 additions and 7 deletions
19
games/platformer/animation_props.gd
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19
games/platformer/animation_props.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_the_bit_where_you_trip_area_entered(area: Area2D) -> void:
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if(area.get_parent().name == "Player"):
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show()
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