fixed remote animation
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5 changed files with 36 additions and 7 deletions
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@ -1,9 +1,11 @@
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extends AnimationPlayer
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@export var tv_remote :Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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stop()
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#tv_remote.hide()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -12,4 +14,5 @@ func _process(delta: float) -> void:
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func _on_the_bit_where_you_trip_area_entered(area: Area2D) -> void:
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#tv_remote.show()
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play("trip")
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