fixed remote animation

This commit is contained in:
Tabby 2025-05-17 15:54:40 +10:00
parent d725e1a0cf
commit 5fb45792c4
5 changed files with 36 additions and 7 deletions

View file

@ -3,7 +3,7 @@ extends AnimatedSprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
hide()
# Called every frame. 'delta' is the elapsed time since the previous frame.
@ -15,4 +15,5 @@ func _process(delta: float) -> void:
func _on_broken_remote_area_entered(area: Area2D) -> void:
queue_free()
if(area.get_parent().name == "Player"): # i knew this would happen
queue_free()