bullet hell, asteroid and reaction done,. i think ill drop space invaders , 40 minutes left
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82652730f2
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23 changed files with 377 additions and 23 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://bw1hhx7lyfonr"]
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[gd_scene load_steps=9 format=3 uid="uid://bw1hhx7lyfonr"]
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[ext_resource type="Script" uid="uid://brih2jftm2tsa" path="res://games/asteroids/ship_controller.gd" id="1_6dc0m"]
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[ext_resource type="Script" uid="uid://carkc2diu0xwd" path="res://games/asteroids/asteroids.gd" id="1_j0tb1"]
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@ -20,8 +20,14 @@ noise = SubResource("FastNoiseLite_j0tb1")
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[sub_resource type="CircleShape2D" id="CircleShape2D_dtqgl"]
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radius = 26.0192
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[node name="Asteroids" type="Node"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_j0tb1"]
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radius = 26.0192
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[node name="Asteroids" type="Node" node_paths=PackedStringArray("asteroid_spawns", "win_progress", "player")]
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script = ExtResource("1_j0tb1")
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asteroid_spawns = [NodePath("Spawns/SpawnPoint"), NodePath("Spawns/SpawnPoint2"), NodePath("Spawns/SpawnPoint3"), NodePath("Spawns/SpawnPoint4")]
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win_progress = NodePath("ProgressBar")
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player = NodePath("Ship")
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[node name="TextureRect" type="TextureRect" parent="."]
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anchors_preset = 15
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@ -52,3 +58,39 @@ position = Vector2(30, 0)
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[node name="BulletGoal" type="Marker2D" parent="Ship"]
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position = Vector2(459, 0)
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[node name="Area2D" type="Area2D" parent="Ship"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ship/Area2D"]
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shape = SubResource("CircleShape2D_j0tb1")
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[node name="Spawns" type="Node2D" parent="."]
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[node name="SpawnPoint" type="Marker2D" parent="Spawns"]
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position = Vector2(-92, -85)
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[node name="SpawnPoint2" type="Marker2D" parent="Spawns"]
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position = Vector2(724, -92)
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[node name="SpawnPoint3" type="Marker2D" parent="Spawns"]
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position = Vector2(742, 445)
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[node name="SpawnPoint4" type="Marker2D" parent="Spawns"]
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position = Vector2(-108, 435)
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[node name="ProgressBar" type="ProgressBar" parent="."]
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modulate = Color(0, 1, 0, 1)
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custom_minimum_size = Vector2(32, 0)
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anchors_preset = 11
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -4.0
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grow_horizontal = 0
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grow_vertical = 2
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max_value = 1.0
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step = 0.0
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fill_mode = 3
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show_percentage = false
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[connection signal="area_entered" from="Ship/Area2D" to="." method="_on_area_2d_area_entered"]
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