camera channels zoom out effect looks very feasible

This commit is contained in:
Tabby 2025-05-11 17:08:32 +10:00
parent bf835edaeb
commit caa2cd4c11
10 changed files with 163 additions and 55 deletions

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extends Control
class_name Channel
@export var channel_name : String
@export_group("Node References")
@export var offline_channel_cover : TextureRect
@export var game_viewport : SubViewport
var channel_online : bool
func start_channel():
pass
func end_channel():
pass
func win_channel():
pass
func lose_channel():
pass

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uid://h43mmpjmmir4

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extends Node2D
func _process(delta: float) -> void:
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
position.x += direction * 10

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uid://dlqr0ghj0sh6a

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[gd_scene load_steps=6 format=3 uid="uid://63rik2noj8id"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_iix04"]
[ext_resource type="Script" uid="uid://h43mmpjmmir4" path="res://base modules/channel_controller.gd" id="1_r07ln"]
[ext_resource type="Texture2D" uid="uid://cyo0wl4dt3td1" path="res://sprites/offline_channel.png" id="2_01b3p"]
[ext_resource type="Script" uid="uid://dlqr0ghj0sh6a" path="res://base modules/move_test.gd" id="2_jbg2j"]
[sub_resource type="ViewportTexture" id="ViewportTexture_iix04"]
viewport_path = NodePath("GameViewport")
[node name="Control" type="Control" node_paths=PackedStringArray("offline_channel_cover", "game_viewport")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_r07ln")
channel_name = "Test"
offline_channel_cover = NodePath("OfflineChannelCover")
game_viewport = NodePath("GameViewport")
[node name="GameDisplay" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("ViewportTexture_iix04")
expand_mode = 1
stretch_mode = 6
[node name="OfflineChannelCover" type="TextureRect" parent="."]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_01b3p")
[node name="GameViewport" type="SubViewport" parent="."]
handle_input_locally = false
size = Vector2i(640, 360)
render_target_update_mode = 4
[node name="ColorRect" type="TextureRect" parent="GameViewport"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_iix04")
[node name="Node2D" type="Node2D" parent="GameViewport"]
script = ExtResource("2_jbg2j")
[node name="Sprite2D" type="Sprite2D" parent="GameViewport/Node2D"]
texture = ExtResource("1_iix04")