channel-switcher/base modules/channel_controller.gd

25 lines
372 B
GDScript

extends Control
class_name Channel
@export var channel_name : String
@export var channel_scene : PackedScene
@export_group("Node References")
@export var offline_channel_cover : TextureRect
@export var game_viewport : SubViewport
var channel_online : bool
func start_channel():
pass
func end_channel():
pass
func win_channel():
pass
func lose_channel():
pass