made a lil asteroids game but now messing around with packed scenes so putting a save heere

This commit is contained in:
Tabby 2025-05-11 20:04:24 +10:00
parent caa2cd4c11
commit d5c27030c5
9 changed files with 129 additions and 16 deletions

View file

@ -3,6 +3,7 @@ class_name Channel
@export var channel_name : String
@export var channel_scene : PackedScene
@export_group("Node References")
@export var offline_channel_cover : TextureRect
@export var game_viewport : SubViewport

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@ -1,9 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://63rik2noj8id"]
[gd_scene load_steps=5 format=3 uid="uid://63rik2noj8id"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_iix04"]
[ext_resource type="Script" uid="uid://h43mmpjmmir4" path="res://base modules/channel_controller.gd" id="1_r07ln"]
[ext_resource type="Texture2D" uid="uid://cyo0wl4dt3td1" path="res://sprites/offline_channel.png" id="2_01b3p"]
[ext_resource type="Script" uid="uid://dlqr0ghj0sh6a" path="res://base modules/move_test.gd" id="2_jbg2j"]
[ext_resource type="PackedScene" uid="uid://ch1x8pfdu2b1g" path="res://test_game.tscn" id="3_27arb"]
[sub_resource type="ViewportTexture" id="ViewportTexture_iix04"]
viewport_path = NodePath("GameViewport")
@ -48,16 +47,4 @@ handle_input_locally = false
size = Vector2i(640, 360)
render_target_update_mode = 4
[node name="ColorRect" type="TextureRect" parent="GameViewport"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_iix04")
[node name="Node2D" type="Node2D" parent="GameViewport"]
script = ExtResource("2_jbg2j")
[node name="Sprite2D" type="Sprite2D" parent="GameViewport/Node2D"]
texture = ExtResource("1_iix04")
[node name="Game" parent="GameViewport" instance=ExtResource("3_27arb")]

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@ -0,0 +1,43 @@
[gd_scene load_steps=7 format=3 uid="uid://bw1hhx7lyfonr"]
[ext_resource type="Script" uid="uid://brih2jftm2tsa" path="res://games/asteroids/ship_controller.gd" id="1_6dc0m"]
[ext_resource type="Texture2D" uid="uid://dqorec3q3h3pp" path="res://sprites/asteroidsShip.png" id="2_j0tb1"]
[sub_resource type="Gradient" id="Gradient_4laqq"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.882845)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ceqm6"]
frequency = 0.0683
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_f07rl"]
width = 640
height = 360
color_ramp = SubResource("Gradient_4laqq")
noise = SubResource("FastNoiseLite_ceqm6")
[sub_resource type="CircleShape2D" id="CircleShape2D_dtqgl"]
radius = 26.0192
[node name="Asteroids" type="Node"]
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("NoiseTexture2D_f07rl")
[node name="Ship" type="RigidBody2D" parent="."]
position = Vector2(327, 183)
gravity_scale = 0.0
script = ExtResource("1_6dc0m")
rotation_force = 10
drag = 10
[node name="Sprite2D" type="Sprite2D" parent="Ship"]
texture = ExtResource("2_j0tb1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ship"]
shape = SubResource("CircleShape2D_dtqgl")

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@ -0,0 +1,13 @@
extends RigidBody2D
@export var rotation_force = 1
@export var drag = 2
@export var top_speed = 6
func _process(delta: float) -> void:
var input = Input.get_axis("asteroids_left","asteroids_right")
angular_velocity += rotation_force * delta * input
print(angular_velocity)
angular_velocity = clampf(angular_velocity, -top_speed, top_speed)
if(input == 0):
angular_velocity = move_toward(angular_velocity, 0, delta * drag)

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@ -0,0 +1 @@
uid://brih2jftm2tsa

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@ -21,6 +21,19 @@ window/size/viewport_width=640
window/size/viewport_height=360
window/stretch/mode="canvas_items"
[input]
asteroids_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
]
}
asteroids_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":118,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"

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sprites/asteroidsShip.png Normal file

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Width:  |  Height:  |  Size: 1.2 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dqorec3q3h3pp"
path="res://.godot/imported/asteroidsShip.png-0592912e7671981749c4ce70e7b7f8b7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/asteroidsShip.png"
dest_files=["res://.godot/imported/asteroidsShip.png-0592912e7671981749c4ce70e7b7f8b7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

21
test_game.tscn Normal file
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@ -0,0 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://ch1x8pfdu2b1g"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_x67xg"]
[ext_resource type="Script" uid="uid://dlqr0ghj0sh6a" path="res://base modules/move_test.gd" id="2_2d1aj"]
[node name="Game" type="Node"]
[node name="ColorRect" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_x67xg")
[node name="Node2D" type="Node2D" parent="."]
script = ExtResource("2_2d1aj")
[node name="Sprite2D" type="Sprite2D" parent="Node2D"]
position = Vector2(307, 174)
texture = ExtResource("1_x67xg")