channel-switcher/games/asteroids/asteroids.tscn

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1.3 KiB
Text

[gd_scene load_steps=7 format=3 uid="uid://bw1hhx7lyfonr"]
[ext_resource type="Script" uid="uid://brih2jftm2tsa" path="res://games/asteroids/ship_controller.gd" id="1_6dc0m"]
[ext_resource type="Texture2D" uid="uid://dqorec3q3h3pp" path="res://sprites/asteroidsShip.png" id="2_j0tb1"]
[sub_resource type="Gradient" id="Gradient_4laqq"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.882845)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ceqm6"]
frequency = 0.0683
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_f07rl"]
width = 640
height = 360
color_ramp = SubResource("Gradient_4laqq")
noise = SubResource("FastNoiseLite_ceqm6")
[sub_resource type="CircleShape2D" id="CircleShape2D_dtqgl"]
radius = 26.0192
[node name="Asteroids" type="Node"]
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("NoiseTexture2D_f07rl")
[node name="Ship" type="RigidBody2D" parent="."]
position = Vector2(327, 183)
gravity_scale = 0.0
script = ExtResource("1_6dc0m")
rotation_force = 10
drag = 10
[node name="Sprite2D" type="Sprite2D" parent="Ship"]
texture = ExtResource("2_j0tb1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ship"]
shape = SubResource("CircleShape2D_dtqgl")