ChronoChamber/README.md
2025-05-25 14:02:49 +10:00

1.9 KiB

ChronoChamber

Puzzle game made by Tom for the Playmakers August Jam 2024

Credits

new TODO

  • when command blocks are propped they are placed as a root node, causing them to carry between rooms
  • improve menu
    • swap out to developer name
    • make it a 3d environment with a rotating camera
  • make kill zones check every frame, rather than just on entry
  • increment version number
  • pause menu on ESC
    • replace back to menu button
    • volume settings?

old todo

  • FPS Controller
  • Chrono terminal
  • commands
  • level deign
    • aiming for at least 5 levels, ideally about 10
  • level funciton
    • Losing the game
    • winning the game and moving to next level
    • start of level screen
  • command functions
  • test camera controls for framerate independance
  • Menu
    • Level select
    • Credits page
    • level data
    • quit button
  • itch.io page
  • kill blocks - resets level if player touches them
  • door, starting level button
  • Sounds
    • Press button
    • Level lose
    • doors open
    • tick chime
    • take/place/drop block
    • [-] per command sounds?

COMMANDS

  • Jump - go up! works in the air too
  • Dash - Move in direction you are facing for 0.3s (horizontal only, maybe normalise/magnitude)
  • Phase - collider turns off for 1 second (should i make this longer or a toggle perhaps?)
  • [-] Toggle gravity - could also be low gravity?
  • 2-3 more commands would add more content/puzzle potencial

BUGS

  • cant place command block in pedestals which ahs already had one
  • cammoand blocks can be lost by falling out of world
  • [?] movement(+camera?) is framerate dependant