ChronoChamber/README.md
2025-05-25 14:02:49 +10:00

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# ChronoChamber
Puzzle game made by Tom for the Playmakers August Jam 2024
# Credits
- Dungeon Crawl Stone Soup - all textures
- https://freesound.org/people/radian/sounds/62986/ - Command chime sound
https://freesound.org/people/primeval_polypod/sounds/156507/
# new TODO
- [ ] when command blocks are propped they are placed as a root node, causing them to carry between rooms
- [ ] improve menu
- [ ] swap out to developer name
- [ ] make it a 3d environment with a rotating camera
- [ ] make kill zones check every frame, rather than just on entry
- [ ] increment version number
- [ ] pause menu on ESC
- [ ] replace back to menu button
- [ ] volume settings?
# old todo
- [x] FPS Controller
- [x] Chrono terminal
- [x] commands
- [x] level deign
- aiming for at least 5 levels, ideally about 10
- [x] level funciton
- [x] Losing the game
- [x] winning the game and moving to next level
- [x] start of level screen
- [x] command functions
- [x] test camera controls for framerate independance
- [x] Menu
- [x] Level select
- [x] Credits page
- [x] level data
- [x] quit button
- [ ] itch.io page
- [x] kill blocks - resets level if player touches them
- [x] door, starting level button
- [x] Sounds
- [x] Press button
- [x] Level lose
- [x] doors open
- [x] tick chime
- [x] take/place/drop block
- [-] per command sounds?
## COMMANDS
- [x] Jump - go up! works in the air too
- [x] Dash - Move in direction you are facing for 0.3s (horizontal only, maybe normalise/magnitude)
- [x] Phase - collider turns off for 1 second (should i make this longer or a toggle perhaps?)
- [-] Toggle gravity - could also be low gravity?
- 2-3 more commands would add more content/puzzle potencial
## BUGS
- [x] cant place command block in pedestals which ahs already had one
- [x] cammoand blocks can be lost by falling out of world
- [?] movement(+camera?) is framerate dependant