slowed the snake down, now the doors are much more reliable

This commit is contained in:
Tabby 2025-08-10 16:31:21 +10:00
parent 5197d10172
commit 7584cf0b19
11 changed files with 71 additions and 10 deletions

View file

@ -23,3 +23,15 @@ func _physics_process(delta: float) -> void:
velocity = velocity.move_toward(Vector2(0,0), SPEED) velocity = velocity.move_toward(Vector2(0,0), SPEED)
move_and_slide() move_and_slide()
func _on_door_box_area_entered(area: Area2D) -> void:
print(area.name)
if area.name == "DoorIn":
global_position = area.get_parent().get_parent().door_out_node.global_position
Router.activate_seg.emit(Router.cur_id + 1)
# +1 seg
elif area.name == "DoorOut":
global_position = area.get_parent().get_parent().door_in_node.global_position
Router.activate_seg.emit(Router.cur_id - 1)
# -1 seg

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://cusdydgg4b1bo"] [gd_scene load_steps=5 format=3 uid="uid://cusdydgg4b1bo"]
[ext_resource type="Script" uid="uid://b48mlxrnte625" path="res://braincell.gd" id="1_q1ksn"] [ext_resource type="Script" uid="uid://b48mlxrnte625" path="res://braincell.gd" id="1_q1ksn"]
[ext_resource type="Texture2D" uid="uid://qyd5e7lb2esx" path="res://assets/braincell.png" id="2_wv6rk"] [ext_resource type="Texture2D" uid="uid://qyd5e7lb2esx" path="res://assets/braincell.png" id="2_wv6rk"]
@ -6,7 +6,11 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_g14j6"] [sub_resource type="CircleShape2D" id="CircleShape2D_g14j6"]
radius = 16.0 radius = 16.0
[sub_resource type="CircleShape2D" id="CircleShape2D_q1ksn"]
radius = 7.07107
[node name="Braincell" type="CharacterBody2D"] [node name="Braincell" type="CharacterBody2D"]
z_index = 15
motion_mode = 1 motion_mode = 1
script = ExtResource("1_q1ksn") script = ExtResource("1_q1ksn")
@ -15,3 +19,10 @@ texture = ExtResource("2_wv6rk")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_g14j6") shape = SubResource("CircleShape2D_g14j6")
[node name="doorBox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="doorBox"]
shape = SubResource("CircleShape2D_q1ksn")
[connection signal="area_entered" from="doorBox" to="." method="_on_door_box_area_entered"]

View file

@ -2,6 +2,8 @@ extends Node2D
@export var this_seg : Node2D @export var this_seg : Node2D
@export var prev_seg : Node2D @export var prev_seg : Node2D
@export var door_in_node : Node2D
@export var door_out_node : Node2D
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:

View file

@ -10,6 +10,7 @@ var want_direction : Vector2 = Vector2.RIGHT
var start_pos : Vector2 var start_pos : Vector2
var target_pos : Vector2 var target_pos : Vector2
var move_progress : float var move_progress : float
var seg_id : int
var snake_speed : float = 1 var snake_speed : float = 1
# if snake is the head, it chooses where it goes # if snake is the head, it chooses where it goes

View file

@ -7,7 +7,7 @@
[ext_resource type="Texture2D" uid="uid://cay1k1dp8yf12" path="res://assets/door.png" id="4_34t3n"] [ext_resource type="Texture2D" uid="uid://cay1k1dp8yf12" path="res://assets/door.png" id="4_34t3n"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_08kyq"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_08kyq"]
size = Vector2(24, 64) size = Vector2(16, 64)
[node name="SnakeSegment" type="AnimatableBody2D" node_paths=PackedStringArray("door")] [node name="SnakeSegment" type="AnimatableBody2D" node_paths=PackedStringArray("door")]
script = ExtResource("1_3ulhv") script = ExtResource("1_3ulhv")
@ -22,27 +22,29 @@ script = ExtResource("2_3ulhv")
radius = 160.0 radius = 160.0
metadata/_custom_type_script = "uid://deq18nev0kwbg" metadata/_custom_type_script = "uid://deq18nev0kwbg"
[node name="DoorArm" type="Node2D" parent="." node_paths=PackedStringArray("this_seg")] [node name="DoorArm" type="Node2D" parent="." node_paths=PackedStringArray("this_seg", "door_in_node", "door_out_node")]
script = ExtResource("4_08kyq") script = ExtResource("4_08kyq")
this_seg = NodePath("..") this_seg = NodePath("..")
door_in_node = NodePath("Door/DoorIn")
door_out_node = NodePath("Door/DoorOut")
[node name="Door" type="Node2D" parent="DoorArm"] [node name="Door" type="Node2D" parent="DoorArm"]
z_index = 11
position = Vector2(160, 0) position = Vector2(160, 0)
scale = Vector2(1, 1)
[node name="DoorIn" type="Area2D" parent="DoorArm/Door"] [node name="DoorIn" type="Area2D" parent="DoorArm/Door"]
position = Vector2(-16, 0) position = Vector2(-22, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="DoorArm/Door/DoorIn"] [node name="CollisionShape2D" type="CollisionShape2D" parent="DoorArm/Door/DoorIn"]
position = Vector2(32, 0) position = Vector2(14, 0)
shape = SubResource("RectangleShape2D_08kyq") shape = SubResource("RectangleShape2D_08kyq")
[node name="DoorOut" type="Area2D" parent="DoorArm/Door"] [node name="DoorOut" type="Area2D" parent="DoorArm/Door"]
position = Vector2(16, 0) position = Vector2(22, 0)
rotation = 3.14159 rotation = 3.14159
[node name="CollisionShape2D" type="CollisionShape2D" parent="DoorArm/Door/DoorOut"] [node name="CollisionShape2D" type="CollisionShape2D" parent="DoorArm/Door/DoorOut"]
position = Vector2(32, 0) position = Vector2(14, 3.54925e-05)
shape = SubResource("RectangleShape2D_08kyq") shape = SubResource("RectangleShape2D_08kyq")
[node name="Sprite2D" type="Sprite2D" parent="DoorArm/Door"] [node name="Sprite2D" type="Sprite2D" parent="DoorArm/Door"]

View file

@ -15,6 +15,10 @@ run/main_scene="uid://daqqurdrnk61h"
config/features=PackedStringArray("4.4", "GL Compatibility") config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
Router="*res://router.tscn"
[display] [display]
window/size/viewport_width=640 window/size/viewport_width=640

15
router.gd Normal file
View file

@ -0,0 +1,15 @@
extends Node
signal activate_seg(int)
var current_seg : Node2D
var cur_id : int = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

1
router.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://de1xqrlclscb3

6
router.tscn Normal file
View file

@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dm0mfe0g3y0wl"]
[ext_resource type="Script" uid="uid://de1xqrlclscb3" path="res://router.gd" id="1_rxtgq"]
[node name="Router" type="Node"]
script = ExtResource("1_rxtgq")

View file

@ -4,9 +4,11 @@ extends Node2D
var segements : Array[snake_segment] var segements : Array[snake_segment]
@export var SNAKE_SPEED : float = 0.2 @export var SNAKE_SPEED : float = 0.2
@export var snake_line : Line2D @export var snake_line : Line2D
@export var player : Node2D
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
Router.activate_seg.connect(activate_segment)
#segements = get_children() as Array[snake_segment] #segements = get_children() as Array[snake_segment]
segements.assign(segements_holder.get_children()) segements.assign(segements_holder.get_children())
for i in segements.size(): for i in segements.size():
@ -18,6 +20,7 @@ func _ready() -> void:
if i < segements.size()-1: if i < segements.size()-1:
segements[i].door.prev_seg = segements[i+1] segements[i].door.prev_seg = segements[i+1]
segements[i].snake_speed = SNAKE_SPEED segements[i].snake_speed = SNAKE_SPEED
segements[i].seg_id = i
#segements[i].z_index = 100-i #segements[i].z_index = 100-i
activate_segment(0) activate_segment(0)
@ -28,6 +31,9 @@ func _process(delta: float) -> void:
pass pass
func activate_segment(act_segment : int): func activate_segment(act_segment : int):
Router.current_seg = segements[act_segment]
Router.cur_id = act_segment
player.reparent(Router.current_seg)
for i in segements.size(): for i in segements.size():
if act_segment == i: if act_segment == i:
segements[i].become_real() segements[i].become_real()

View file

@ -13,11 +13,12 @@ position = Vector2(-160, -160)
scale = Vector2(320, 320) scale = Vector2(320, 320)
texture = ExtResource("1_ppyta") texture = ExtResource("1_ppyta")
[node name="Snake" type="Node2D" parent="." node_paths=PackedStringArray("segements_holder", "snake_line")] [node name="Snake" type="Node2D" parent="." node_paths=PackedStringArray("segements_holder", "snake_line", "player")]
script = ExtResource("1_6uqi0") script = ExtResource("1_6uqi0")
segements_holder = NodePath("SegementHolder") segements_holder = NodePath("SegementHolder")
SNAKE_SPEED = 1.0 SNAKE_SPEED = 0.3
snake_line = NodePath("Line2D") snake_line = NodePath("Line2D")
player = NodePath("SegementHolder/SnakeSegment/Braincell")
[node name="SegementHolder" type="Node2D" parent="Snake"] [node name="SegementHolder" type="Node2D" parent="Snake"]