Snake game for SXSW Jam 2025
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2025-09-03 00:32:10 +10:00
addons/godot-donut-collision-polygon-2d-7780d026ae3d4a37fe68f43cc1f97ba664dd775d added donut colisions 2025-08-07 11:34:04 +10:00
assets smaller map, eating apples, death 2025-08-15 13:33:08 +10:00
prefabs need to sleep 2025-09-02 23:54:19 +10:00
.editorconfig added donut colisions 2025-08-07 11:34:04 +10:00
.gitattributes added donut colisions 2025-08-07 11:34:04 +10:00
.gitignore added donut colisions 2025-08-07 11:34:04 +10:00
apple_furnace_man.gd need to sleep 2025-09-02 23:54:19 +10:00
apple_furnace_man.gd.uid need to sleep 2025-09-02 23:54:19 +10:00
apple_pit_man.gd need to sleep 2025-09-02 23:54:19 +10:00
apple_pit_man.gd.uid cooking again 2025-09-02 23:17:10 +10:00
braincell.gd need to sleep 2025-09-02 23:54:19 +10:00
braincell.gd.uid how do i do this 2025-08-07 22:17:12 +10:00
camera_2d.gd smaller map, eating apples, death 2025-08-15 13:33:08 +10:00
camera_2d.gd.uid snake gaming 2025-08-08 15:02:44 +10:00
export_presets.cfg done for tonght gn! 2025-09-03 00:32:10 +10:00
fieldManager.gd apples om nom 2025-08-15 15:12:02 +10:00
fieldManager.gd.uid apples om nom 2025-08-15 15:12:02 +10:00
icon.svg added donut colisions 2025-08-07 11:34:04 +10:00
icon.svg.import added donut colisions 2025-08-07 11:34:04 +10:00
project.godot need to sleep 2025-09-02 23:54:19 +10:00
README.md done for tonght gn! 2025-09-03 00:32:10 +10:00
router.gd need to sleep 2025-09-02 23:54:19 +10:00
router.gd.uid slowed the snake down, now the doors are much more reliable 2025-08-10 16:31:21 +10:00
router.tscn slowed the snake down, now the doors are much more reliable 2025-08-10 16:31:21 +10:00
snakeManager.gd need to sleep 2025-09-02 23:54:19 +10:00
snakeManager.gd.uid player and snake movement 2025-08-07 22:45:24 +10:00
test.tscn need to sleep 2025-09-02 23:54:19 +10:00
test.tscn6344725845.tmp need to sleep 2025-09-02 23:54:19 +10:00
uiman.gd need to sleep 2025-09-02 23:54:19 +10:00
uiman.gd.uid cooking again 2025-09-02 23:17:10 +10:00

Snake

Snake jam for SXSW Jam 2025

  • make the z-order of the current room higher

  • disable colliders (and maybe darken?) the non-active rooms

  • snake movement

  • eat apples

  • grow snake

  • apples go inisde

  • inside stuff

  • hunger/fuel system

  • apple collsion detection

https://opengameart.org/content/apple-32x32

Final Stretch

okay theres like 5 days left so lets pivot the plan a bit so we can submit something

  • Only the first three segments have things in them (the starting segments)
  • every time we eat an apple, we get longer but cant access those rooms/are empty
  • apples reduce hunger/if we get too hungry, game over
  • if snake runs into itself or wall, game over

next time i work on this

everythings in palce to be honest. Heres what i need to do to bring it to completion:

  • Menus
  • Gameplay loop (ability to restart/replay game)
  • Balancing (mostly done, not critical)
  • Art!!! (braincell, snake segments, apple pit, apples, furnace, menu)
  • Itch page - descrition, cover art
  • Submit to jam page