33 lines
1 KiB
Markdown
33 lines
1 KiB
Markdown
# Snake
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Snake jam for SXSW Jam 2025
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- make the z-order of the current room higher
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- disable colliders (and maybe darken?) the non-active rooms
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- [x] snake movement
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- [x] eat apples
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- [x] grow snake
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- [x] apples go inisde
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- [x] inside stuff
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- [x] hunger/fuel system
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- [x] apple collsion detection
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https://opengameart.org/content/apple-32x32
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## Final Stretch
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okay theres like 5 days left so lets pivot the plan a bit so we can submit something
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- Only the first three segments have things in them (the starting segments)
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- every time we eat an apple, we get longer but cant access those rooms/are empty
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- apples reduce hunger/if we get too hungry, game over
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- if snake runs into itself or wall, game over
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## next time i work on this
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everythings in palce to be honest. Heres what i need to do to bring it to completion:
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- [ ] Menus
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- [ ] Gameplay loop (ability to restart/replay game)
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- [ ] Balancing (mostly done, not critical)
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- [ ] Art!!! (braincell, snake segments, apple pit, apples, furnace, menu)
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- [ ] Itch page - descrition, cover art
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- [ ] Submit to jam page
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