channel-switcher/games/platformer/platformerCam.gd

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GDScript3
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extends Camera2D
@export var target : Node2D
@export var following : bool = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
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GameManager.prepare.connect(start_arena_cam)
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pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if(following):
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global_position = target.global_position
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#if(Input.is_action_just_pressed("ui_right")):
#start_arena_cam()
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pass
func start_arena_cam():
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#print("weh!")
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following = false
position = Vector2(320,180)
#offset = Vector2(0,0)