Snake/README.md

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2025-08-07 11:32:10 +10:00
# Snake
Snake jam for SXSW Jam 2025
2025-08-08 15:02:44 +10:00
- make the z-order of the current room higher
- disable colliders (and maybe darken?) the non-active rooms
2025-08-15 15:12:02 +10:00
- [x] snake movement
- [x] eat apples
2025-09-03 00:32:10 +10:00
- [x] grow snake
- [x] apples go inisde
- [x] inside stuff
- [x] hunger/fuel system
- [x] apple collsion detection
https://opengameart.org/content/apple-32x32
2025-09-02 23:17:10 +10:00
## Final Stretch
okay theres like 5 days left so lets pivot the plan a bit so we can submit something
- Only the first three segments have things in them (the starting segments)
- every time we eat an apple, we get longer but cant access those rooms/are empty
- apples reduce hunger/if we get too hungry, game over
- if snake runs into itself or wall, game over
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## next time i work on this
everythings in palce to be honest. Heres what i need to do to bring it to completion:
- [ ] Menus
- [ ] Gameplay loop (ability to restart/replay game)
- [ ] Balancing (mostly done, not critical)
- [ ] Art!!! (braincell, snake segments, apple pit, apples, furnace, menu)
- [ ] Itch page - descrition, cover art
- [ ] Submit to jam page