1 KiB
1 KiB
Snake
Snake jam for SXSW Jam 2025
-
make the z-order of the current room higher
-
disable colliders (and maybe darken?) the non-active rooms
-
snake movement
-
eat apples
-
grow snake
-
apples go inisde
-
inside stuff
-
hunger/fuel system
-
apple collsion detection
https://opengameart.org/content/apple-32x32
Final Stretch
okay theres like 5 days left so lets pivot the plan a bit so we can submit something
- Only the first three segments have things in them (the starting segments)
- every time we eat an apple, we get longer but cant access those rooms/are empty
- apples reduce hunger/if we get too hungry, game over
- if snake runs into itself or wall, game over
next time i work on this
everythings in palce to be honest. Heres what i need to do to bring it to completion:
- Menus
- Gameplay loop (ability to restart/replay game)
- Balancing (mostly done, not critical)
- Art!!! (braincell, snake segments, apple pit, apples, furnace, menu)
- Itch page - descrition, cover art
- Submit to jam page